![]() ![]() My compliments to Clarke, Gentry Lee and the other people who made it all possible. And yes, the logic you have to follow to succeed works out very smoothly in its intricate (but not agonizingly difficult) fashion. Couple this with the unbeatable musics and you've got enough reason to keep playing for years even if you're completely stuck. Raman art and architecture make for captivating scenery. The game showcases (without overly flaunting) some superb ideas for the technology of 2200 A.D., most notably a wrist computer with "vidmail" capabilities. Luckily, these factors shouldn't ruin your fun. (One character ironically says, "Here we are inside an extraterrestrial spaceship carrying on a normal conversation.") Also, despite a sincere effort away from the "little green men" of cheap scifi, various things about the Rama natives seem too terrestrial. The B-movie-type characters talk to you, but it feels awkward that you can't talk back. ![]() The game mixes real human footage with somewhat cartoony alien backgrounds. ![]() I will admit, however, to certain corn factors. Rendezvous With Rama Arthur Charles Clarke Bantam Books, 1990 - Fiction - 243 pages 140 Reviews Reviews aren't verified, but Google checks for and removes fake content when it's identified At. This is without a doubt my favorite Myst-y puzzle game: dazzling, inspired, fairly well-paces, and not lonely like some others in the genre. ![]()
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